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7 Billion Modular Weapons

I spent 21 days planning, modelling and texturing all the weapon components needed for a FPS game project at The Game Assembly - a loot-filled treasure hunt within the hulk of a crashed spaceship, inspired by Destiny.
Towards the end of the project, my programmer colleague crunched the numbers and we stared at the sum of guns for a good long while :)
Game Trailer: https://youtu.be/88fgsZi4lJ0
More: http://www.bsjoberg.com

The roughest of behind the scenes explanations, for the people who have asked for it .)

The roughest of behind the scenes explanations, for the people who have asked for it .)